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Qoole for Quake
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WDFENCE.QLE
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Text File
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1997-09-04
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11KB
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305 lines
// QOOLE
// Brushes: 13
// Entities: 0
// Objects: 26
{ // Brush 0
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000082 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000082 500.0 0.0 ) ( -2.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -48.000046 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) dung01_2 0 0 0 1.00 1.00
} // Brush 12
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 4, 6, 8, 10, 20, 22, 24
} // Object 0
{ // Object 1 :
Position: (-6.000004, -2.000011, 0.000001)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (2.0, 0.666667, 2.0)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (-18.000004, -2.000011, 0.000001)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 3
} // Object 2
{ // Object 3 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (2.0, 0.666667, 2.0)
Brush: 1
} // Object 3
{ // Object 4 :
Position: (-30.000004, -2.000011, 0.000001)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 5
} // Object 4
{ // Object 5 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (2.0, 0.666667, 2.0)
Brush: 2
} // Object 5
{ // Object 6 :
Position: (-42.000004, -2.000011, 0.000001)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 7
} // Object 6
{ // Object 7 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (2.0, 0.666667, 2.0)
Brush: 3
} // Object 7
{ // Object 8 :
Position: (-54.000004, -2.000011, 0.000001)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 9
} // Object 8
{ // Object 9 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (2.0, 0.666667, 2.0)
Brush: 4
} // Object 9
{ // Object 10 :
Position: (29.999996, -2.000011, 0.000001)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 11, 12, 14, 16, 18
} // Object 10
{ // Object 11 :
Position: (24.0, 0.0, 0.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (2.0, 0.666667, 2.0)
Brush: 5
} // Object 11
{ // Object 12 :
Position: (12.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 13
} // Object 12
{ // Object 13 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (2.0, 0.666667, 2.0)
Brush: 6
} // Object 13
{ // Object 14 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 15
} // Object 14
{ // Object 15 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (2.0, 0.666667, 2.0)
Brush: 7
} // Object 15
{ // Object 16 :
Position: (-12.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 17
} // Object 16
{ // Object 17 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (2.0, 0.666667, 2.0)
Brush: 8
} // Object 17
{ // Object 18 :
Position: (-24.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 19
} // Object 18
{ // Object 19 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (2.0, 0.666667, 2.0)
Brush: 9
} // Object 19
{ // Object 20 :
Position: (-0.000004, 1.999989, 24.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 21
} // Object 20
{ // Object 21 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, 0.0, 0.0)
Scale: (1.0, 1.208328, 2.0)
Brush: 10
} // Object 21
{ // Object 22 :
Position: (-0.000004, 1.999989, -1.999999)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 23
} // Object 22
{ // Object 23 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, 0.0, 0.0)
Scale: (1.0, 1.208328, 2.0)
Brush: 11
} // Object 23
{ // Object 24 :
Position: (-0.000004, 1.999989, -26.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 25
} // Object 24
{ // Object 25 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, 0.0, 0.0)
Scale: (1.0, 1.208332, 2.0)
Brush: 12
} // Object 25